AutoDynamicBone
AutoDynamicBone is a Unity script that assists in the automatic addition of Dynamic Bone to the Avatar. It is included in the Creator Essentials Pack by QueenMaebee.
Setting up the Script
Drag in the AutoDynamicBone Prefab.
Modes
AutoDynamicBone works in two different ways. AutoMode and User-Defined Mode.
- Auto Mode
- User-Defined Mode
AutoMode will go through your avatar and look for bones that contain certain names. Its easy to use if you want to do things fast but its preferred to use User-Defined Mode. After you add your avatar gameobject to the Avatar Field just turn the script on and your done!
User Defined Mode is a simple way to add DynamicBone to a specific gameObject in your scene. Add your avatar GameObject to the Avatar Field and then put in the specific Bones you'd like to have DynamicBone on.
tip
Each userdefined array is tuned for the object its named after. Example: Tail userdefined will give you Dynamicbone settings for a tail.
tip
There is no need to change the size of the arrays. You can drag and drop the assets onto the name of the array and it will be automatically added.