Physics Manager
The Physics Manager will allow you to directly edit your Physics Objects and will tell you(If your using Physbone) how many transforms you have!
Using the Script
- PhysBone
- DynamicBone
- Cloth
This will allow you to edit all of your PhysBone Components and tell you the amount of transforms you have and will color the number of transforms based on the VRCDocumentation.
This will allow you to edit all of your Dynamic Bone Components.
This one is a bit special. It will allow you to edit your cloth Components but due to a issue with unity and Cloth Components. The Collider Fields will have to be edited manually.
You can use the select component button to select your object and use the search bar to search for a specific object!
Fake DynamicBone Script
Dynamic Bone is a paid script and so I cannot include it in the package but what I have done is created a copy of it with only the variables to get around errors. If you are using Dynamic Bone in your project delete the DynamicBone.cs file from the Creator Advanced Components Folder.